Investigating Radial Lights

An in depth investigation into the Light Lab covering old and new controls as they relate to radial lights. Beginning with removing the influence of external factors, radial lights are introduced and features are tested in a basic and otherwise unlit scene.The only topic that is not covered in this video (as it relates to radial lights) is TA optimisation, since this is an advanced feature that is depended on the Premium TA rendering mode I will endeavour to cover this in a future video (when I have finished researching the topic myself). Otherwise, diffuse, specular, positive and negative light, colour, gradient, gels, influence, falloff, shadow casting features, visible and finally flares are all investigated in more or less that order, in turn.