Create a Weathered Material / Texture

Following on from the Create a Wood Material tutorial, we now convert the material into one that is scratched, oxidised and realistically metallic. This effect is achieved not only through control over the material properties but also via careful consideration of the light situation.One of Horo HDRI's is employed here, treppenhalle.hdr, acting as both a light source and background it demonstrates the potential of image based lighting to create a photorealistic environment for this material within the Bryce render.