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Bryce Video Tutorial: Random, Discreet and Continuous Noise Functions

Author: David Brinnen Coming Soon

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A more in depth look at Random Discreet and Continuous Noise functions.   These functions have at their root a similar structure and also align nicely with the Square Noise function covered in an existing Deep Texture Editor (DTE) tutorial.   Again, methods are discussed for investigating the nature of the functions themselves as well as direct applications.

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