Visit the Bryce Tutorials Facebook Page
Contact Bryce Tutorials

Bryce Video Tutorial: DTE Generated High Resolution Height Maps

Author: David Brinnen Coming Soon

User Rating (Coming Soon)


Authors Difficulty Rating

Coming Soon

Users Difficulty Rating (Coming Soon)

To get the most out of the feature which allows the terrain height maps to be controlled via the Deep Texture Editor (DTE), this tutorial shows you how to regenerate the terrain at higher resolutions and then "capture" it for conversion into a standard height map so that it can then be edited, filtered and painted over just like any standard terrain heightmap.   This process also offers improvements for workflow efficiency within Bryce, an important consideration for those who spend a lot of time in front of the computer.

Please don't block our adverts :(

It looks like you are using an Advert Blocker.

We only include adverts from trusted sources like Google and we only put a handful on each page. The revenue small, independent websites like ours make from advertising is what keeps them alive.

Please support us by disabling your Advert Blocker for (and you won't see this nag again)