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Bryce Video Tutorial: DTE Generated High Resolution Height Maps

Author: David Brinnen Coming Soon

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To get the most out of the feature which allows the terrain height maps to be controlled via the Deep Texture Editor (DTE), this tutorial shows you how to regenerate the terrain at higher resolutions and then "capture" it for conversion into a standard height map so that it can then be edited, filtered and painted over just like any standard terrain heightmap.   This process also offers improvements for workflow efficiency within Bryce, an important consideration for those who spend a lot of time in front of the computer.