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Bryce Video Tutorial: Creating a Terrain Using a DTE Generated Height Map

Author: David Brinnen Coming Soon

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The terrain editors inbuilt procedural functions are good for generating many types of landscape, however employing the Deep Texture Editor (DTE) to generate the height map instead opens up whole new realms of interesting and useful possibilities.   DTE height map control allows the terrain to be regenerated and different resolutions without suffering a degradation in quality.   Height map texture sources can also be stored efficiently in the texture library for reuse.   Advanced use of this feature (covered in other tutorials) allows the synchronisation of height map with applied materials to create special effects - for example foam around islands, or winding roads; features on the terrain which the procedural texture component responds to in harmony with the procedurally generated terrain height map.   Making this a useful and extremely versatile feature.