Visit the Bryce Tutorials Facebook Page
Contact Bryce Tutorials

Bryce Video Tutorial: Creating a Terrain Using a DTE Generated Height Map

Author: David Brinnen Coming Soon

User Rating (Coming Soon)


Authors Difficulty Rating

Coming Soon

Users Difficulty Rating (Coming Soon)

The terrain editors inbuilt procedural functions are good for generating many types of landscape, however employing the Deep Texture Editor (DTE) to generate the height map instead opens up whole new realms of interesting and useful possibilities.   DTE height map control allows the terrain to be regenerated and different resolutions without suffering a degradation in quality.   Height map texture sources can also be stored efficiently in the texture library for reuse.   Advanced use of this feature (covered in other tutorials) allows the synchronisation of height map with applied materials to create special effects - for example foam around islands, or winding roads; features on the terrain which the procedural texture component responds to in harmony with the procedurally generated terrain height map.   Making this a useful and extremely versatile feature.

Please don't block our adverts :(

It looks like you are using an Advert Blocker.

We only include adverts from trusted sources like Google and we only put a handful on each page. The revenue small, independent websites like ours make from advertising is what keeps them alive.

Please support us by disabling your Advert Blocker for (and you won't see this nag again)